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MEV, DEA and EEE

MEV, DEA and EEE are three common mods that add enemies to the game. They are used in a few commonly played difficulties and although they are not directly related to CD2, it is handy to have a list of the new enemy descriptors they add. Some of the enemies they add can be replicated with CD2 without needing an external mod with the use of custom materials and projectiles; some enemies in these mods, however, have changes in their behaviour tree which are impossible to replicate with CD2 for now.

  • MEV is not in mod.io and can be found as a .pak in the Pracical DRG discord. There is no official documentation for the MEV enemies, so this page contains the list below.
  • DEA is available in mod.io together with a document with the list of enemies it adds.
  • A more recent mod is EEE, available in mod.io. You can see the list of EEE enemies here.

These enemy expansion mods don't do anything by themselves: in order to spawn the new enemies their descriptors have to be explicitly included in a CD2 file, so you can leave them enabled at all times while you are playing.

MEV enemies

Descriptions provided by mod author @yinny. Updated for MEV 5.4.

Grunt variants

These grunts are recolors of the normal grunt and its veterans (Guards and Slashers) to be used for special purposes (eg. to give grunts spawning from nexus a different color from normal grunts).

ED name Comments
ED_Spider_Grunt_cyan Blue grunt.
ED_Spider_Grunt_red Red grunt.
ED_Spider_Grunt_white White grunt.
ED_Spider_Grunt_yellow Yellow grunt.
ED_Spider_Grunt_Guard_cyan Blue guard.
ED_Spider_Grunt_Guard_red Red guard.
ED_Spider_Grunt_Guard_white White guard.
ED_Spider_Grunt_Guard_yellow Yellow guard.
ED_Spider_Grunt_Attacker_cyan Blue slasher.
ED_Spider_Grunt_Attacker_red Red slasher.
ED_Spider_Grunt_Attacker_white White slasher.
ED_Spider_Grunt_Attacker_yellow Yellow slasher.

Breeders

These breeders are recolors of the normal breeder. Their main use is to be able to have multiple breeders spawning different enemies in the same mission, which before CD2 was only partially possible by using the rockpox breeder as a second variant. As an alternative way, CD2 now allows to have multiple breeder descriptors with different settings (see the Breeder module in Enemies.)

ED name Comments
ED_JellyBreeder_green Green breeder, spawns ED_Jelly_Spawn_dummy_green.
ED_JellyBreeder_red Red breeder, spawns ED_Jelly_Spawn_dummy_red.
ED_JellyBreeder_purple Purple breeder, spawns ED_Jelly_Spawn_dummy_purple.
ED_JellyBreeder_yellow Yellow breeder, spawns ED_Jelly_Spawn_dummy_yellow.

To use these, override the specified dummy jelly descriptor with the ED you want to spawn:

"ED_Jelly_Spawn_dummy_purple": {
    "Base": "ED_Spider_Exploder"
}

will make the purple breeder spawn exploders.

Bulks

ED name Comments
ED_Spider_ExploderTank_black A bulk recolor in black.
ED_Spider_ExploderTank_white A bulk recolor in white.
ED_Spider_ExploderTank_small A small bulk, commonly called mini-bulk, with a smaller radius explosion.
ED_Spider_ExploderTank_big A bigger bulk which also has a huge explosion with magma lining.
ED_Spider_ExploderTank_frozen An ice bulk, does no damage but freezes everything around it.
ED_Spider_Plantonator A special bulk. When exploding, each bomblet will spawn ED_sprout_spawn in turn, which is a korlok sprout by default but can be changed by specifying a different base.

Exploders

ED name Comments
ED_Spider_Exploder_frost An ice exploder, leaves snow when it explodes.
ED_Spider_Exploder_fungus A fungus bogs themed exploder, leaves goo behind when it dies.
ED_Spider_Exploder_white A recolor in white.

Mactera

ED name Comments
ED_Mactera_Shooter_HeavyVeteran_cyan Elemental electric brundle.
ED_Mactera_Shooter_HeavyVeteran_green Elemental poison brundle.
ED_Mactera_Shooter_HeavyVeteran_red Elemental fire brundle.
ED_Mactera_Shooter_HeavyVeteran_white Elemental ice brundle.
ED_Mactera_Shooter_cyan Elemental electric mactera spawn.
ED_Mactera_Shooter_green Elemental green mactera spawn.
ED_Mactera_Shooter_red Elemental fire mactera spawn.
ED_Mactera_Shooter_white Elemental ice mactera spawn.
ED_Mactera_TripleShooter_cyan Elemental electric trijaw.
ED_Mactera_TripleShooter_green Elemental poison trijaw.
ED_Mactera_TripleShooter_red Elemental fire trijaw.
ED_Mactera_TripleShooter_white Elemental ice trijaw.
ED_Bomber_buffer A goo bomber warden, gives the protection effect to nearby enemies.

Menaces

ED name Comments
ED_Spider_RapidShooter_cyan Elemental electric menace.
ED_Spider_RapidShooter_green Elemental poison menace.
ED_Spider_RapidShooter_red Elemental fire menace.
ED_Spider_RapidShooter_white Elemental ice menace.
ED_Spider_RapidShooter_Turbo A rapid-fire shooting menace.

Nexus

These are recolors of the normal nexus, following the same logic for breeders: they allow to have more than one type of nexus in the same mission. CD2 currently doesn't have a Nexus module to specify the EDs of different nexii (although the effect can be simulated by using Spawner, see in enemies), so this method is still the simplest.

ED name Comments
ED_SpiderSpawner_green Green nexus spawning ED_Spider_Spawn_dummy_green.
ED_SpiderSpawner_red Red nexus spawning ED_Spider_Spawn_dummy_red.
ED_SpiderSpawner_yellow Yellow nexus spawning ED_Spider_Spawn_dummy_yellow.
ED_SpiderSpawner_white White nexus spawning ED_Spider_Spawn_dummy_white.

Nukeballers

Spitballers shooting nukes. Since they provide a different number of shot projectiles, they are an interesting match for custom projectiles.

ED name Comments
ED_ShootingPlant_NukeSingle Shoots a single projectile.
ED_ShootingPlant_Nuke Shoots three projectiles in a row.
ED_ShootingPlant_NukeEX Shoots five projectiles in a row.
ED_ShootingPlant_NukeU Shoots ten projectiles in a row.

Oppressors

Recolors (not elemental) of the oppressor.

ED name Comments
ED_Spider_ShieldTank_cyan Blue oppressor.
ED_Spider_ShieldTank_red Red oppressor.
ED_Spider_ShieldTank_yellow Yellow oppressor.
ED_Spider_ShieldTank_white White oppressor.

Praetorians

ED name Comments
ED_Spider_Tank_buffer Praetorian warden, gives the protection buff and a healing buff to nearby enemies.
ED_Spider_Tank_cyan Elemental electric praetorian variant.
ED_Spider_Tank_red Elemental fire praetorian variant.

Shellbacks

ED name Comments
ED_Woodlouse_cyan Elemental electric shellback.
ED_Woodlouse_red Elemental fire shellback.
ED_Woodlouse_purple Purple shellback recolor.
ED_Woodlouse_white Elemental ice shellback.

Sprouts

Can be used as new stationary enemies.

ED name Comments
ED_Sprout_Normal Vanilla korlok sprout.
ED_Sprout_purple A korlok sprout that shoots the web spitter projectile.
ED_Sprout_upside Vanilla korlok sprout that spawns on ceilings.

Swarmers

ED name Comments
ED_Spider_Tank_HeavySpawn_swarmer Swarmer-scale sentinel.
ED_Spider_Stalker_swarmer Swarmer-scale stalker.

Younglings

ED name Comments
ED_Woodlouse_Youngling_cyan Blue youngling recolor.
ED_Woodlouse_Youngling_red Red youngling recolor.

Miscellaneous enemies

ED name Comments
ED_Lootbug_bulk Mimic lootbug. Can't be pet and when killed it explodes like a bulk detonator.
ED_CaveLeech_cloak A leech with the stalker material.
ED_CaveLeech_silent A silent leech.
ED_PatrolBot_missile A special patrol bot with a different attack pattern.
ED_PatrolBot_rocketbeam A special patrol bot with a different attack pattern.